Educational session content is expected to address functional and hot topic areas within the profession. Prospective presenters of general education and panel discussion sessions will be asked to identify a primary and secondary topic area for their presentation. The following 16 topic areas are available for NIRSA 2020 general education and panel discussion sessions.
Aquatics — Indoor or outdoor water sports including programs, facilities, and risk management.
Esports — Programs and facilities designed for organized, multiplayer video game competitions.
Facility Design & Operations – Content focused on all aspects of facilities in the context of the built community.
Fitness — Fitness-focused programs, services, and equipment including those for group fitness and personal training.
Intramural Sports — Competitive sports programs involving many teams within institutions, at times progressing to competition outside of the institution. Includes officiating topics.
Member Services — Strategies for membership sales, retention, and customer service.
Outdoor Programs — Programs, activities, equipment, and policies which focus on integration with the natural environment as well as adventure activities (challenge courses & climbing walls).
Sport Clubs — Competitive, instructional, or recreational groups focused on a specific activity for an extended period of time and that generally compete against other institutions.
Equity, Diversity, and Inclusion — Addresses principles of equality and solidarity in valuing human rights and physical abilities within a broad range of dimensions.
Health & Wellbeing — Promoting techniques and programs that maximize individual potential across the health and wellbeing spectrum.
Higher Education Issues & Trends — Content focuses on recent topics, issues, and trends across the field of Higher Education.
Leadership & Management — Resources for senior-level staff responsible for managing multiple areas, developing strategy, and executing vision.
Marketing & Technology — Promotion of programs, facilities, and services and the utilization of technology in various aspects of collegiate recreation.
Small College & Community College — Content directed to small, junior, and community colleges.
Staff Development — Skills and knowledge geared toward developing, managing, and/or training student or professional staff.
Youth Programs & Camps — Programs, activities, and facilities designed for youth participation including summer camps.