Topic: Technology

Technology
Campus Recreation in the Digital Age: Reimagining the Capacity and Impact of Our Work 3931
  • 0.1 NIRSA CEUs
  • Monday, April 4 • 8:00am – 9:00am
  • Osceola C/D
  • Ed Cabellon
Campus recreation professionals in higher education are at a professional crossroads in their work with students. The ubiquity of digital technology and social communication tools and their personal and professional use by all in academia demand a reframing of how campus recreation delivers its services and education. As higher education costs continue to skyrocket, so do student expectations for a more contemporary campus recreation experience. In this session, which is grounded in his recent dissertation research on the historical use of digital technology by student affairs professionals, Dr. Ed Cabellon will share why an augmented digital mindset is necessary for all those who work in higher education today. Send him your questions and thoughts ahead of this session by tweeting him at @EdCabellon don’t forget to include the #NIRSA2016 hashtag in your tweet.
Core Competencies: Facility Management, Planning & Design; Personal & Professional Qualities; Programming
Learning Objectives:
  1. Be able to articulate why digital technology plays a critical role in your day-to-day work.
  2. Be able to demonstrate how to use digital technology tools to increase your work capacity, augment existing engagement efforts, and catalyze change both personally and professionally.
  3. Learn how to use digital communication tools, such as social networks, to connect with students and the greater university community.
Technology
Achieving Your Department Goals through Digital Technology Augmentation 3932
  • 0.1 NIRSA CEUs
  • Monday, April 4 • 3:30pm – 4:30pm
  • Sun D/4/5/6
  • Ed Cabellon
In this session, Dr. Ed Cabellon will go over how to achieve all your department’s goals by augmenting your existing infrastructure including operations and communications. He will cover how to increase your staff’s work capacity and efficiency, how to create an integrated communication plan, and how to inspire and navigate the organizational change needed to sustain these efforts. Participants should bring a laptop, tablet, and/or mobile device to fully engage in the session.
Core Competencies: Facility Management, Planning & Design; Programming
Learning Objectives:
  1. Articulate three ways to utilize digital technology to achieve department goals.
  2. Demonstrate how digital data sets can improve decision-making processes.
  3. Understand various roadblocks to digital technology implementation and how to overcome them.
Technology; Fitness
SMART Fitness and Wellness Data Collection: Using Technology to Track Group Exercise Participation 1954
  • 0.1 NIRSA CEUs; 1.0 AFAA CEU; 0.1 ACE CEC; 1.0 ACSM CEC
  • Tuesday, April 5 • 2:45pm – 3:45pm
  • Sanibel 1/2/3
  • Chrystina Wyatt, The University of Texas At Austin; Jennifer Speer, The University of Texas at Austin; Nicole Olmeda, CRSS, The University of Texas At Austin
We are living in an age where everything is being assessed. Data is or should be driving decision-making, and we are regularly asked how participation in our programs and services is contributing to the campus. This session will focus on the application of a SMART pass for the group exercise program at The University of Texas at Austin. Learn about why and how this system was created, how it is being used to better understand group exercise participant demographics and patterns of use, and how the fitness and wellness staff use the data to better plan and schedule classes.
Core Competencies: Programming; Business Management; Research & Evaluation
Learning Objectives:
  1. Understand how to incorporate assessment and technology into a recreational sports program area.
  2. Understand how a new SMART pass used to track group exercise participation was designed and implemented.
  3. Learn about ways that data collected from the SMART pass impacts group exercise programming.
Marketing/Public Relations; Technology
Telling the Recreational Sports Story and Building Community Through Digital Timelines 1794
  • 0.1 NIRSA CEUs
  • Wednesday, April 6 • 9:15am – 10:15am
  • Naples 1/2/3
  • Erica Pax, Bowling Green State University; Lona Leck, Bowling Green State University
Recreational sports programs and activities are intertwined in the history of higher education. This presentation showcases a digital timeline comprised of source material from library and rec department archives that displays over 100 years of “the memories” of students, faculty, staff, and community members. By reviewing a diverse selection of photos, videos, and personal stories, see how the timeline is integrated into a modern marketing plan, and be inspired to launch a similar project at your institution.
Core Competencies: Business Management
Learning Objectives:
  1. Learn how to integrate findings from archival research into a marketing plan.
  2. Learn to build relationships with campus and community partners that result in deeper connections to current programming, improved alumni relations, and an increase in donations to the department.
  3. Develop skills using digital timelines to create and deliver impactful, online, custom presentations that tell a story
Fitness; Technology
Leader Bar: The Quest to Become the Fittest Campus 1802
  • 0.1 NIRSA CEUs; 1.0 AFAA CEU; 0.1 ACE CEC; 1.0 ACSM CEC
  • Wednesday, April 6 • 9:15am – 10:15am
  • Sun D/4/5/6
  • Jennifer Speer, The University of Texas at Austin
On a quest to become the fittest campus and have the data to prove it our campus is measuring student activity through a corporate partnership. Learn about our journey and how your campus can get involved.
Core Competencies: Programming; Research & Evaluation
Learning Objectives:
  1. Participants will learn about the technology used to track participation.
  2. Participants will understand how corporate partnerships can benefit programming.
  3. Understand the potential steps required to make this type of data tracking and corporate partnership a reality on your campus.
Marketing/Public Relations; Technology
Social Media for Baby Boomers 1786
  • 0.1 NIRSA CEUs
  • Wednesday, April 6 • 10:30am – 11:30am
  • Osceola B
  • Katherine Birdsall, Illinois State University; Alycia Washington, University of New Haven; Amanda Alpert, University of Mississippi; Jenny Larson, University of Wisconsin-La Crosse; Jillian Dolciato, Florida Southern College; Leanne Thompson, DePaul University
Based on the 2014 NIRSA Annual Conference presentation “Social Media for Dummies,” the 2014 Region III Student Leadership Team is back for more with this highly-anticipated session, “Social Media for Baby Boomers.” Based on popular demand and positive feedback, this presentation has been molded to focus on social media from the point of view of the technologically-naïve professional. As members of the tech-savvy, millennial generation, the presenters will share their own knowledge as well as findings from research done about what social media outlets recreation departments use most. They will break it down for those who need a deeper explanation of how to properly use a hashtag or what a Klout score could tell you about your audience outreach.
Core Competencies: Research & Evaluation; Personal & Professional Qualities
Learning Objectives:
  1. Learn about the typical characteristics of millennials and why it’s important for recreation departments to have a focus on social media outreach.
  2. Learn about various forms of social media and how to give a brief overview regarding the general purpose of each platform.
  3. Gain an understanding of how other campus recreation departments use social media based on survey results, and identify best practices you can use in your department.